Indonesian passenger ship Balibo sank after it ran into a gale on Pukuafu Strait, East Nusa Tenggara, following tropical cyclone Carlos. The ship carried 33 passengers, 27 six-wheel and two-wheel autos.
The ship was hit by sea waves of more than three meters in height. No life was claimed during the incident.
Spokesperson of Kupang transportation authority, Arnol Yansen, said today that the ship was plummeted into the sea on Bui Merah waters. "All passengers are rescued. The ship sank in Wednesday evening and cannot be evacuated yet due to bad weather," said Arnol.
Arnol said huge waves and strong wind were formed in minutes, dragging the ship about several miles into the sea. "It finally knocked rock formations on the shore," said Arnol.
A passenger told VIVAnews that the cyclone was really terrifying. "Dark clouds brought heavy rains and strong wind to us. The sea waves were huge causing the ship to be diverted from its initial course, which led to Pantai Baru Rote Harbor," said Nuel Ndolu, the passenger.
Head of Meteorology, Climatology and Geophysics Agency of Kupang, Purwanto, warned people about the Carlos Cyclone, which still circulates around East Nusa Tenggara. "The cyclone is likely to still circulate around the waters between the next four and five days," he said.
"The sea waves may rise in heights within the coming few days," he said.
The Carlos Cyclone also damaged scores of houses in West Alok Subdistrict, Sikka Regency, and Sulamu Subdistrict, Kupang Regency. Most of the houses were buried under the sand.
"First off, we heard rumble was approaching. Few minutes after, sea waves came and forced people to flee their homes," said Sry Yuniati, a refugee.
Around 500 refugees are still inhabiting temporary camps.
Saturday, February 26, 2011
Cyclone Carlos Hits a Ship and Homes
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Friday, February 25, 2011
PS4 Controllers
It used to be that the humble controller was a virtual afterthought in the minds of many gamers. While different controllers from a host of accessory manufacturers have always existed, offering slight variations to the current norm, controllers by and large all did the same thing. Being able to turn on rapid fire or program a series of commands into a single button press was about the extent of controller innovation.
That of course all changed with the release of the Nintendo Wii and its Wiimote controller. No longer were controllers seen as mere tools, but as actual extensions of the games themselves. Sony and Microsoft were both quick to capitalize on the success of the Wii, bringing their own comparable control systems to market in late 2010.
This sudden, increased importance which is now being placed on controllers leads to obvious questions about the PlayStation 4, and the road Sony will take to deliver the action to their players. Will they release a convention controller in addition to some form of motion controller? What features will these two devices have? Or will they ditch one or the other entirely and focus on just one aspect of gaming?
Let the Past be our Guide to the Future
Before we try to draw some conclusions about the future of PlayStation controllers, let’s first take a look back into the past. The main PlayStation controller has stayed relatively unchanged over the years. In the days of the PlayStation, the trend was for controllers to get larger and more convoluted. This was seen most notably in the haphazard design of the Nintendo 64 controller, which the Xbox controller would later take cues from.
The PlayStation controller on the other hand was very similar to those of the SNES and Genesis a generation earlier. It was smaller and more ergonomically designed, with a button layout very similar to the SNES’s controller, save for two extra shoulder buttons. During the PS1’s lifetime, this controller would see two major additions, getting dual analog sticks, and force feedback, or rumble. This would also add 3 more buttons to the controller, with a new analog button in the middle, and the L3 and R3 buttons that could be activated by pressing in the analog sticks.
The PlayStation 2’s Dual Shock 2 controller stayed remarkably similar to its predecessor, with pressure sensitive buttons being the only major addition over the first Dual Shock. As many considered the Dual Shock to be the best controller on the market at the time, there were no complaints with Sony sticking to the status quo with the Dual Shock 2.
The PlayStation 2 did see one compelling new addition control-wise though, and that was the eye-toy peripheral. While not widely adopted by PS2 owners (less than 10% would ultimately purchase the device), or game developers, the device offered a compelling glimpse into the future of control methods, and at its core is very similar to the Xbox 360’s upcoming Project Natal.
The Dual Shock 3 continued the tradition of keeping what worked about the original design and adding in modern elements, most notably its wireless functionality, motion sensing capabilities, and connectivity with the PlayStation Portable handheld gaming system.
Despite the Dual Shock 3’s motion sensing ability, Sony opted to develop and release a completely independent motion sensing control setup when they announced the PlayStation Move, scheduled for release later in 2010. The Move will come with two separate devices, the navigation controller and the motion controller.
What Will We Hold (or Not Hold) in the Future?
So now the big question is, what will the PS4 hold in terms of controllers? It’s probably safe to assume that standard controllers and some form of motion sensing will both be included with Sony’s next console.
On the motion sensing front, we’re likely to see something along the lines of the Move, only more refined. The release date of the PS4 will obviously play a large role in determining what technology it will come equipped with. The sooner it’s released, the more likely it is we’ll see something closer to the Move. On the other hand, if the PS4 doesn’t get released for several years yet, it could be we’ll see something completely different. The possibility that we see a virtual reality style system with body movements dictating in-game actions is a possibility.
It’s also likely we’ll see a Dual Shock 4, probably with its own motion sensing as well. Perhaps the most exciting new technology we’ll see in the Dual Shock 4 will be a built-in screen for controlling the action in multiplayer games, or for displaying other important information. Connectivity with Sony’s next portable gaming machine is also a likely possibility.
Stay Tuned
Of course it could be we’ll see something totally out of the blue that will completely catch all of us by surprise, and usher in a new era of gaming. No matter what it is, we can’t wait to try it out. In the meantime, keep your eyes peeled to this section for all the latest updates and discussion on everything related to PlayStation 4 controllers.
PS4 Release Date - The Countdown Begins
Playstation 4 Release DateHeadquarters (Continually Updated)
While the PlayStation 3 is just now hitting its stride, and has its best days still ahead of it, Sony is not one to rest on its laurels, and with the intense competition in the video game world at present, plans for the PlayStation 4's future release are already being put into motion. In fact not only is the PlayStation 4 getting this treatment, but even the PlayStation 5 and PlayStation 6 are in the early stages of planning and conceptualization at Sony's R&D labs.
Although we've yet to see what the PS3 can fully do when really put through its paces (in fact Sony states that games currently on the market are not even close to pushing the system to its full potential), the thought of an even more powerful console looming on the horizon has gamers worried about the holes it will leave burning in their pockets, but giddy at the possibilities of what this new behemoth of a console will be able to pull off. Just imagine the hardware on this thing, it will be insane!
The Question Everyone Wants the Answer To...
As a result, the question on everyone's mind is, when will the PlayStation 4 see the light of day?!?!? While Sony has not released any official information concerning the system's future launch, the generally accepted release date is pegged as late 2012, which would follow the trend of Sony's previous console generations. The PlayStation 1 was first released in late 1994 in Japan and 1995 throughout the rest of the world. The PlayStation 2 hit stores in 2000, giving the PS1 a retail shelf life of 6 years from its Japanese launch. Likewise, the PlayStation 3 came out in 2006, 6 years after the release of the PS2. Following this trend that Sony has established would give us a late 2012 release for the PS4.
Other rumours have also circulated of late which backs up these claims. At last year's Game Developer's Conference in Germany, the CEO of Crytek announced that his company's development of their next-generation graphics engine, the CryEngine3, will release in 2012, around the same time as the PlayStation 4. Although he stated he had no concrete information that the PS4 would be released around this time, and that even if he did, he would not be at liberty to share that information, he expected this to be the release window of the new system.
The Business of Sales (Or How to Get a PS4 Sooner by Not Buying a PS3)
It's possible that how the PlayStation 3 fares in the current console war may also determine the release date of the PS4, for a couple of reasons. If the system continues to flounder in 3rd place in the console wars, failing to generate the revenue which was initially expected of it, Sony may be far more eager to cut their losses and rush the PS4 to market sooner rather than later, possibly as early as late 2011.
If the PS3 does indeed fail to make ground on the Wii and Xbox 360, it may also convince Sony to try and jump the gun on the next generation console wars and get their system out the door first. Both the PlayStation 1 and PlayStation 2, which dominated their generations of the console wars, came to market at the same time or earlier than their competition. The PlayStation 1 was launched just after the Sega Saturn, and well before the Nintendo 64, while the PlayStation 2 was released before both the Xbox and Nintendo Gamecube.
This enabled Sony to get a head start on the competition and gave developers time to build their skills at developing games for the console, to the point that even as more powerful consoles came after, games released on the older system were just as good technically, providing no real incentive for players to move to the new consoles.
This same effect has worked against the PlayStation 3 to some extent, as though considered to be far more powerful than the Xbox 360, the one year head start the 360 received has allowed developers to more quickly maximize the system's potential, resulting in games that rivaled games on the PS3 when it released. Only as the system's life spans come to an end will we likely see the PlayStation 3 come out with games that clearly trump what the 360 can do graphically.
How Sony plans to play their hand is cause for much speculation. What we do know is that the PlayStation 4 is coming sooner than we may think, and it will take gaming to a whole new level.
Let us know what you think. Will we see the PlayStation 4 within the next 2-3 years, or is the release further off? Feel free to comment below. You can also join our forums to voice your opinion on everything PlayStation.
Update - July 2009 - In a recent interview, Doom and Quake creator John Carmack speculated that Sony will likely attempt to be first to the dance floor with their new console, before Microsoft launches their next console. As talked about above, there is plenty of rationale in this line of thinking. On the other hand, Sony has long maintained they have a long-term plan for the PS3, and with the lower production costs of the new slim model PS3, and the increased sales of the new version, the PS3 may just be coming into its own. Whether Sony will try to launch before Microsoft (by all accounts Nintendo will actually launch first, but they're not considered direct competition to the others like Sony and Microsoft are to each other) remains to be seen. Let us know what you think.
Update - June 2010 - In an interview with Gamespot at this year's E3, Activision COO Thomas Tippl shed some up-to-date, though still quite vague light, on the PS4's future release. When asked when he expected the next generation consoles to release, Tippl stated that it was unlikely they would see release within the next 2-3 years, as Activision still had no information on any new consoles. With development times for next gen games running 2-3 years on average, it makes sense that if the new consoles will come with third party games at launch (a near certainty), it will be at least 2 years from the time third parties first get the development toolkits in their hands to the point where the console releases. In the meantime all we can do is speculate and continue to wait.
Expected Playstation 4 Specifications
First up is the PS4 CPU (Central Processing Unit)
For comparison the PS3 uses a cell based processor with 1 PPE (Power processing element) @ 3.2 GHz which is dual thread i.e. capable of processing 2 streams of instructions at a time and 8 SPEs (Synergistic Processing Elements) @ 3.2GHz of which 1 is disabled for yield purposes and 1 is reserved for security purposes such as encryption and decryption of the hard drive in real time. The cell in the PS3 has an overall performance of 204 GFLOPs.
Sony had invested hundreds of hundreds of millions of dollars in to the development of the Cell Processor and on building fabrication factories (of which cost over $500,000,000 each!), all that money would go to waste if Sony chooses not to include a Cell processor in their next console.
I believe that Sony will add more SPEs to have an overall amount of 16 SPEs as this has an optimal power to heat ratio if manufactured at 32nm. It should consume the same amount of energy as the 90nm Cell processor found in the 60/20Gb PS3s. 1 will be disabled for yield purposes and 1 will be reserved for security purposes. If this cell processor is made then it should start at 32nm as Sony are already at work shrinking the PS3's cell to 32nm. At 32nm they could double the local store for each SPE to 512KiB which will add much more performance for games.
Clock speed could increase to up to 3.8GHz, however with the improved performance of the new cell and the amount of SPEs this is unneeded and will create too much heat. I can only see an increase in clock speed if fabrication starts at 22nm as this will help reduce the heat created. 22nm processors are expected to be released in 2011 so by the time the PS4 comes out this would be the norm, so 22nm is a feasible starting fabrication. This will make it have an overall performance of around 500 GFLOPs for the whole Cell Processor at 3.2GHz.
Second up is the PS4 GPU (Graphical Processing Unit)
This is where it gets a bit tricky as I am just going to base my prediction on a product that hasn't been released yet. However I do believe that since the PS4 is a “closed” system and that the cell can do some graphical processing that a relatively moderate GPU can be used in the PS4. For comparison the PS3 uses the Reality Synthesizer developed by Nvidia, clocked at 550MHz with 256Mb of GDDR3 clocked at 700MHz.
So if Sony is going to continue with stereoscopic 3D then that will rule out any ATI 5000 series cards and below and I do believe that Sony will stick with Nvidia anyway since they have a good relationship. The PS4 will need to be able to support 1080p 3D @ 60 FPS per eye so it has to have enough VRAM.
The Nvidia GeForce GTX 560 (due to be released in 2011) fits the bill perfectly. A 256 bit bus so that it can communicate with the cell fast enough, a 820MHz core clock speed, 1Gb of VRAM clocked @ 1GHz (4GHz effective speed). All of which if utilised properly could do 1080p @ 120 FPS and most importantly unified shader cores means more polygons, higher resolution textures and better effects.
Thirdly the main PS4 system RAM.
For comparison the PS3 has 256Mb of XDR RAM clocked at an amazing 3.2GHz (Super fast!!!!! :o). The next obvious step would to include 1Gb of XDR however XDR2 has been released since that time with many improvements such as a bandwidth increase and reduced latency (even though it was low to begin with). XDR2 operates at double the CPU speed, so 6.4GHz to 7.6GHz is expected even though it can operate at up to 8GHz!
More than 1Gb isn't needed since there is a lot more VRAM this time, therefore there will be a more efficient use of the main RAM this time for other tasks for example watching a video, looking at pictures, going to the playstation store all while in a game.
Blu-ray or HVD?
Many people have been saying that the next logical step for Sony is to ditch blu-ray and go with HVD. HVD drives are just too expensive (a few thousand dollars) and too big.
Sony spent a lot of money on developing blu-ray, why would they ditch it? Its wasteful and the fact that not a single developer has created a game that uses a full 50gb dual layer blu-ray disc yet makes the extra space useless. And with a 100gb quad layer disc in development who needs HVD anyway?
Anyway to use the 100Gb disc you'll need a better blu-ray drive with faster reading speeds. The PS3 has a 2x blu-ray disc, 4x is the minimum to read a 100Gb disc. However the average read speed nowadays is 8x and it is relatively cheap, so I expect the PS4 to have at least a 8x drive which reads at 36Mb/s, so games should load much faster.
Hard drive or SSD?
SSDs are still to expensive to even be considered for a games console, so I expect spinning drives to stay with similar sizes of today’s PS3s . I'm not sure if Sony will change the SATA port to SATA 2 or 3 considering hard drives still don’t reach the SATA 1 limit of 150 Mb/s.
Lastly PS4 USB connections
2 to 4 USB 3.0 connections are to be expected. Anyone who has ever done a full back-up of your PS3 would be grateful for USB 3 connections as backing up 100Gbs of install data, applications and save data can take about 8 hours, with USB 3 this should be halved.
Posted by Henry, you may recognize my user name from the PS4 Forums. I have written an article for all of you about what I believe could* be the the specification of the Playstation 4.
*Disclaimer: This article is speculation only, however I have based this article on facts and figures to make as accurate an assumption as I possibly can. Any similarities with the Playstation 4 (in the event of Sony releasing the specifications of the Playstation 4) is purely coincidental. Enjoy and if you have any questions please leave a message below or message me in the PS4 Forums (registration is free). This article will be updated periodically with the latest information available to us.
iPad 2 lands in thinner body with spec bump and cameras, SD slot and higher resolution display are out
So what will we see on March 2nd? We're hearing it's most likely a thinner, spec-bumped variation of the original iPad with a screen size and resolution identical to the current model. More RAM (512MB) and a more powerful CPU (the A5) are expected as well. It's also a pretty safe bet the tablet will be sporting at least one camera up front -- though if some of those case mockups we've seen tell us anything, expect a shooter around back too. It's also almost guaranteed that we'll see the next version of iOS (number 5 in all likelihood, along with its SDK for devs), and an expansion of Apple's cloud services (that part is a little... foggy right now). Of course, that will perfectly set up Apple's announcement of the iPhone 5 in June, which is when iPad owners can likely expect to be using the new software. Regardless, we'll have the goods come next week, so stay tuned!
Five things we want from the new iPad, and why
Cameras(WIRED) -- Apple will announce the iPad 2 next Wednesday, as made rather obvious by invites sent out to press this morning.
Apart from the new iPad, that means one thing: speculation. I'm not immune, so here's my list of things I think will make it into an already capable machine. I have stuck to features, rather than things like CPU speed, as the internal specifics matter less than what they actually enable you to do.
Obvious, this one. We're almost certain there will be a front-facing camera for FaceTime and other webchat applications, but I really don't care. I'll use that for Skype once in a while and that's it. What I want is a decent rear-facing camera, like that in the iPhone (not the crippled piece of junk in the iPod Touch).
Why? Because it would be so useful, and not just for photography. Augmented reality, Instagram, scanning things, snapping photos and then drawing on top of them, the list goes on.
One of the things I took away from all the tablets I tried at Mobile World Congress in Barcelona last week was just how good a camera is on a big device. It seems like it would be awkward, but the big screen is great for composing and the size turns out not to matter at all.
Speakers
The single iPad speaker isn't bad, but for movies and music you really want something beefier, and preferably in stereo. The rumors point to at least one big speaker grille on the back of the iPad's case. Currently I get around this with an assortment of Bluetooth speakers around my apartment, but I'd rather do without them.
SD card slot
This one would be purely for importing photos and video. Basically, it would be nothing more than a built-in camera connection kit.
The Apple's Camera Connection Kit is great, but it is one more thing to lose and carry. I use my iPad more and more for processing photos (courtesy of Photogene and FX PhotoStudioHD), and until I can send direct from my camera via Eye-Fi, a slot is a lot more convenient than yet another dongle in my bag.
A better connector
The 30-pin dock connector is one of the worst things Apple has made (the other is "all mice it has ever created"). It is symmetrical, so it's hard to put in the right way in bad light. It's delicate (the cord breaks easily where it enters the plug) and worst of all, it's huge. In fact, the iPod Nano is barely big enough for the connector slot.
The likeliest candidate for a replacement is Light Peak, or Apple's rumored implementation of it, Thunderbolt, which might show up in this week's new MacBook Pros. This could be a small port that could carry power and data of any kind.
That in itself would be good enough, but you know what I'd really like? A Thunderbolt data-cable with a MagSafe plug. That would be just about perfect.
Better case
The size and weight of the current iPad are just fine. Anyone who complains that a 1.5 pound sliver of aluminum and glass is too heavy needs to shut up and go join a gym. But it is slippery. I keep mine in Apple's own case 24/7. This is partly to protect the screen, but mostly to stop me dropping it, especially when I'm walking on crutches with it tucked under my arm.
A little more friction on the back would help a lot. Perhaps a plastic rear, or just a grippy coating.
Bonus: The screen
This is a small request. I don't want a retina display (or rather I do, but I don't want the current penalties of price and battery life associated with it). All I want is a dimmer screen.
The brightness at the top end is fine, but even at its dimmest setting, the screen is too bright for using indoors at night. It's true, I keep my apartment fairly dim (I call it "moody and romantic," but you may call it "cheap"), but unless you keep your place lit up like an office, the screen glows a little too much.
Those are my requests. What about yours? Do you want a built in printer? A near-field communications chip to turn your iPad into the world's biggest wallet? Or even a flashlight? Let us know your suggestions, as ever, in the comments.